#pragma once
#include "shape.h"

class Tree :
	public Shape
{
private:
		GLUquadricObj *p;
		AngleMove Angle;
public:Tree::Tree(int newX,int newY,int newZ,GLUquadricObj *newP, GLint texture_id);
	void Tree::DrawHip();
	Tree(void);
	~Tree(void);
};

